54 lines
2.0 KiB
C#
54 lines
2.0 KiB
C#
using System.Collections;
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using System.IO;
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using GISTech.GISTerrainLoader;
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using UnityEngine;
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public class GPX_Example : MonoBehaviour
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{
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private string TerrainFilePath = Application.streamingAssetsPath + "/GIS Terrains/GPXTerrain/GPXTerrain.tif";
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private RuntimeTerrainGenerator RuntimeGenerator;
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private GISTerrainLoaderPrefs Prefs;
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private GISTerrainLoaderRuntimePrefs RuntimePrefs;
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private void Start()
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{
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RuntimePrefs = GISTerrainLoaderMonoSingleton<GISTerrainLoaderRuntimePrefs>.Get;
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Prefs = RuntimePrefs.Prefs;
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RuntimeGenerator = GISTerrainLoaderMonoSingleton<RuntimeTerrainGenerator>.Get;
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StartCoroutine(GenerateTerrain(TerrainFilePath));
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}
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private void InitializingRuntimePrefs(string TerrainPath)
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{
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RuntimeGenerator.enabled = true;
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Prefs.TerrainFilePath = TerrainPath;
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Prefs.RemovePrvTerrain = OptionEnabDisab.Enable;
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Prefs.TerrainElevation = TerrainElevation.RealWorldElevation;
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Prefs.terrainDimensionMode = TerrainDimensionsMode.AutoDetection;
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Prefs.heightmapResolution = 513;
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Prefs.textureMode = TextureMode.WithTexture;
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Prefs.vectorType = VectorType.GPX;
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Prefs.EnableRoadGeneration = OptionEnabDisab.Enable;
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GISTerrainLoaderSO_Road pathPrefab = (GISTerrainLoaderSO_Road)Resources.Load("Prefabs/Environment/Roads/GPX_GeoLine_Model", typeof(GISTerrainLoaderSO_Road));
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Prefs.PathPrefab = pathPrefab;
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Prefs.EnableGeoPointGeneration = OptionEnabDisab.Enable;
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GameObject geoPointPrefab = (GameObject)Resources.Load("Prefabs/Environment/GeoPoints/PointPrefabs/GeoLocation", typeof(GameObject));
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Prefs.GeoPointPrefab = geoPointPrefab;
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}
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private IEnumerator GenerateTerrain(string TerrainPath)
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{
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yield return new WaitForSeconds(2f);
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if ((Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer) && (string.IsNullOrEmpty(TerrainPath) || !File.Exists(TerrainPath)))
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{
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Debug.LogError("Terrain file null or not supported.. Try againe");
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yield break;
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}
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InitializingRuntimePrefs(TerrainPath);
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StartCoroutine(RuntimeGenerator.StartGenerating(Prefs));
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}
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}
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