Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/FoamBuffer.cs
2026-03-04 09:37:33 +08:00

14 lines
301 B
C#

using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
[ExecuteInEditMode]
public class FoamBuffer : MonoBehaviour
{
public WaterSurface waterSurface;
private void Update()
{
GetComponent<DecalProjector>().material.SetTexture("_Base_Color", waterSurface.GetFoamBuffer(out var _));
}
}