Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/FitToWaterSurface.cs
2026-03-04 09:37:33 +08:00

34 lines
915 B
C#

using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
[ExecuteInEditMode]
public class FitToWaterSurface : MonoBehaviour
{
public WaterSurface targetSurface;
public bool includeDeformation = true;
public bool excludeSimulation;
private WaterSearchParameters searchParameters;
private WaterSearchResult searchResult;
private void Update()
{
if (targetSurface != null)
{
searchParameters.startPositionWS = searchResult.candidateLocationWS;
searchParameters.targetPositionWS = base.gameObject.transform.position;
searchParameters.error = 0.01f;
searchParameters.maxIterations = 8;
searchParameters.includeDeformation = includeDeformation;
searchParameters.excludeSimulation = excludeSimulation;
if (targetSurface.ProjectPointOnWaterSurface(searchParameters, out searchResult))
{
base.gameObject.transform.position = searchResult.projectedPositionWS;
}
}
}
}