Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/FishSpawner.cs
2026-03-04 09:37:33 +08:00

14 lines
216 B
C#

using Unity.Entities;
using Unity.Mathematics;
public struct FishSpawner : IComponentData, IQueryTypeParameter
{
public int spawnCount;
public float3 areaSize;
public Entity prefab;
public float3 position;
}