Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/FishNet/Serializing/Generated~/GeneratedReaders___Internal.cs
2026-03-04 09:37:33 +08:00

56 lines
2.4 KiB
C#

using System.Collections.Generic;
using System.Runtime.InteropServices;
using SoapCustomVariable;
using UnityEngine;
namespace FishNet.Serializing.Generated
{
[StructLayout(LayoutKind.Auto, CharSet = CharSet.Auto)]
public static class GeneratedReaders___Internal
{
[RuntimeInitializeOnLoadMethod]
private static void InitializeOnce()
{
GenericReader<MultiplayerFishManager.FishZoneSyncData>.SetRead(GRead___MultiplayerFishManager_002FFishZoneSyncDataFishNet_002ESerializing_002EGenerateds);
GenericReader<MultiplayerFishManager.FishSyncData>.SetRead(GRead___MultiplayerFishManager_002FFishSyncDataFishNet_002ESerializing_002EGenerateds);
GenericReader<List<MultiplayerFishManager.FishSyncData>>.SetRead(GRead___System_002ECollections_002EGeneric_002EList_00601_003CMultiplayerFishManager_002FFishSyncData_003EFishNet_002ESerializing_002EGenerateds);
GenericReader<State>.SetRead(GRead___SoapCustomVariable_002EStateFishNet_002ESerializing_002EGenerateds);
GenericReader<FishingMethodType>.SetRead(GRead___FishingMethodTypeFishNet_002ESerializing_002EGenerateds);
}
public static MultiplayerFishManager.FishZoneSyncData GRead___MultiplayerFishManager_002FFishZoneSyncDataFishNet_002ESerializing_002EGenerateds(Reader reader)
{
return new MultiplayerFishManager.FishZoneSyncData
{
childIndex = reader.ReadInt32(),
fishSyncDatas = GRead___System_002ECollections_002EGeneric_002EList_00601_003CMultiplayerFishManager_002FFishSyncData_003EFishNet_002ESerializing_002EGenerateds(reader)
};
}
public static MultiplayerFishManager.FishSyncData GRead___MultiplayerFishManager_002FFishSyncDataFishNet_002ESerializing_002EGenerateds(Reader reader)
{
return new MultiplayerFishManager.FishSyncData
{
ID = reader.ReadInt32(),
weight = reader.ReadSingle(),
position = reader.ReadVector3()
};
}
public static List<MultiplayerFishManager.FishSyncData> GRead___System_002ECollections_002EGeneric_002EList_00601_003CMultiplayerFishManager_002FFishSyncData_003EFishNet_002ESerializing_002EGenerateds(Reader reader)
{
return reader.ReadList<MultiplayerFishManager.FishSyncData>();
}
public static State GRead___SoapCustomVariable_002EStateFishNet_002ESerializing_002EGenerateds(Reader reader)
{
return (State)reader.ReadInt32();
}
public static FishingMethodType GRead___FishingMethodTypeFishNet_002ESerializing_002EGenerateds(Reader reader)
{
return (FishingMethodType)reader.ReadInt32();
}
}
}