32 lines
555 B
C#
32 lines
555 B
C#
using FIMSpace.FTail;
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using UnityEngine;
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public class FishModelBindings : MonoBehaviour
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{
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public Transform Jaw;
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public TailAnimator2 TailAnimator;
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public Animator Animator;
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public Collider collider;
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private void Awake()
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{
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Animator = ((Animator == null) ? GetComponent<Animator>() : Animator);
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collider = GetComponent<Collider>();
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}
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public void TailSetEnable(bool setEnable)
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{
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if (TailAnimator == null)
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{
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Debug.Log(base.gameObject.name + " No tail animator attached");
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}
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else
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{
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TailAnimator.enabled = setEnable;
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}
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}
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}
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