Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/FishModelBindings.cs
2026-03-04 09:37:33 +08:00

32 lines
555 B
C#

using FIMSpace.FTail;
using UnityEngine;
public class FishModelBindings : MonoBehaviour
{
public Transform Jaw;
public TailAnimator2 TailAnimator;
public Animator Animator;
public Collider collider;
private void Awake()
{
Animator = ((Animator == null) ? GetComponent<Animator>() : Animator);
collider = GetComponent<Collider>();
}
public void TailSetEnable(bool setEnable)
{
if (TailAnimator == null)
{
Debug.Log(base.gameObject.name + " No tail animator attached");
}
else
{
TailAnimator.enabled = setEnable;
}
}
}