Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/FishIK.cs
2026-03-04 09:37:33 +08:00

30 lines
687 B
C#

using UnityEngine;
public class FishIK : MonoBehaviour
{
[SerializeField]
private Transform tailTarget;
[SerializeField]
private Transform tailBone;
private Quaternion lastRotate;
private Vector3 tailTargetStartPos;
private Rigidbody rBody;
private void Start()
{
rBody = GetComponent<Rigidbody>();
tailTarget.position = tailBone.position;
tailTargetStartPos = tailTarget.localPosition;
}
private void LateUpdate()
{
Vector3 target = tailTargetStartPos + new Vector3(rBody.angularVelocity.y * 0.25f, (0f - rBody.angularVelocity.x) * 0.125f, -0.3f);
tailTarget.localPosition = Vector3.MoveTowards(tailTarget.localPosition, target, Time.deltaTime * 30f);
}
}