72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using Obvious.Soap;
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using SoapCustomVariable;
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using UnityEngine;
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public class FishDebug : MonoBehaviour
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{
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public BoolVariable ISeeFishDebug;
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private bool _isDebugEnabled;
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private FishController _fishController;
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private FishAI _fishAI;
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private void OnEnable()
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{
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_fishController = GetComponent<FishController>();
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_fishAI = GetComponent<FishAI>();
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SeeFishDebugOnOnValueChanged(ISeeFishDebug);
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ISeeFishDebug.OnValueChanged += SeeFishDebugOnOnValueChanged;
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}
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private void OnDisable()
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{
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ISeeFishDebug.OnValueChanged -= SeeFishDebugOnOnValueChanged;
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}
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private void SeeFishDebugOnOnValueChanged(bool obj)
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{
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_isDebugEnabled = obj;
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}
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private void OnGUI()
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{
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if (!_isDebugEnabled)
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{
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return;
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}
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Camera main = Camera.main;
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if (main == null)
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{
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return;
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}
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Vector3 vector = main.WorldToScreenPoint(base.transform.position);
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float x = vector.x;
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float num = (float)Screen.height - vector.y - 40f;
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if (!(vector.z > 0f) || !(vector.x > 0f) || !(vector.x < (float)Screen.width) || !(vector.y > 0f) || !(vector.y < (float)Screen.height) || (_fishController.currentFightFishObject.Value != null && _fishController.currentFightFishObject.Value != base.gameObject))
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{
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return;
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}
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GUI.DrawTexture(new Rect(x - 20f, num + 25f, 10f, 10f), Texture2D.whiteTexture);
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if (_fishController.fishState.Value != FishState.fight)
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{
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string text = _fishController.name.Replace("(Clone)", string.Empty) ?? "";
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GUI.Label(new Rect(x, num + 20f, 300f, 20f), text);
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return;
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}
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string[] array = new string[5]
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{
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$"stamina: {_fishController.stamina}",
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$"reach: {_fishAI.isTargetReached}",
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$"{_fishController.moveSpeed} m/s",
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_fishController.fishState.Value.ToString() ?? "",
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_fishController.name.Replace("(Clone)", string.Empty) ?? ""
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};
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for (int i = 0; i < array.Length; i++)
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{
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GUI.Label(new Rect(x, num - (float)(i * 20), 300f, 20f), array[i]);
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}
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}
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}
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