11 lines
222 B
C#
11 lines
222 B
C#
using Unity.Entities;
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public class FishBaker : Baker<FishAuthoring>
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{
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public override void Bake(FishAuthoring authoring)
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{
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Entity entity = GetEntity(TransformUsageFlags.Dynamic);
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AddComponent<FishTag>(entity);
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}
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}
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