Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/FishBaker.cs
2026-03-04 09:37:33 +08:00

11 lines
222 B
C#

using Unity.Entities;
public class FishBaker : Baker<FishAuthoring>
{
public override void Bake(FishAuthoring authoring)
{
Entity entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent<FishTag>(entity);
}
}