Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/ECM2/Examples/SlopeSpeedModifier/MyCharacter.cs
2026-03-04 09:37:33 +08:00

21 lines
580 B
C#

using UnityEngine;
namespace ECM2.Examples.SlopeSpeedModifier
{
public class MyCharacter : Character
{
public override float GetMaxSpeed()
{
float maxSpeed = base.GetMaxSpeed();
float signedSlopeAngle = GetSignedSlopeAngle();
float num = ((signedSlopeAngle > 0f) ? (1f - Mathf.InverseLerp(0f, 90f, signedSlopeAngle)) : (1f + Mathf.InverseLerp(0f, 90f, 0f - signedSlopeAngle)));
return maxSpeed * num;
}
private void OnGUI()
{
GUI.Label(new Rect(10f, 10f, 400f, 20f), $"Slope angle: {GetSignedSlopeAngle():F2} maxSpeed: {GetMaxSpeed():F2} ");
}
}
}