Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/ECM2/Examples/FirstPerson/FirstPersonCharacterInput.cs
2026-03-04 09:37:33 +08:00

45 lines
1009 B
C#

using UnityEngine;
namespace ECM2.Examples.FirstPerson
{
public class FirstPersonCharacterInput : MonoBehaviour
{
private Character _character;
private void Awake()
{
_character = GetComponent<Character>();
}
private void Update()
{
Vector2 vector = new Vector2
{
x = Input.GetAxisRaw("Horizontal"),
y = Input.GetAxisRaw("Vertical")
};
Vector3 zero = Vector3.zero;
float num = (Input.GetKey(KeyCode.LeftShift) ? 1f : 0.5f);
zero += _character.GetRightVector() * vector.x * num;
zero += _character.GetForwardVector() * vector.y * num;
_character.SetMovementDirection(zero);
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.C))
{
_character.Crouch();
}
else if (Input.GetKeyUp(KeyCode.LeftControl) || Input.GetKeyUp(KeyCode.C))
{
_character.UnCrouch();
}
if (Input.GetButtonDown("Jump"))
{
_character.Jump();
}
else if (Input.GetButtonUp("Jump"))
{
_character.StopJumping();
}
}
}
}