Files
Ultimate-Fishing-Simulator-…/Assets/Plugins/Assembly-CSharp-firstpass/DebuggingEssentials/FastListBase.cs
2026-03-04 09:37:33 +08:00

49 lines
881 B
C#

using System;
namespace DebuggingEssentials
{
public class FastListBase
{
public static int maxElements;
public static string maxListName;
public static FastListBase maxList;
protected const int defaultCapacity = 4;
public int Count;
protected int _count;
public static void SetCapacity<T>(FastListBase list, ref T[] items, int capacity, int count)
{
T[] array = new T[capacity];
if (count > 0)
{
Array.Copy(items, array, count);
}
items = array;
if (capacity > maxElements)
{
maxElements = capacity;
if (list != null)
{
maxList = list;
maxListName = "<" + typeof(T).Name + ">";
}
}
_ = 1000000;
}
}
public class FastListBase<T> : FastListBase
{
public T[] items;
protected virtual void DoubleCapacity()
{
FastListBase.SetCapacity(this, ref items, items.Length * 2, _count);
}
}
}