Files
Ultimate-Fishing-Simulator-…/Assets/Plugins/Assembly-CSharp-firstpass/DebuggingEssentials/FastList.cs
2026-03-04 09:37:33 +08:00

414 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace DebuggingEssentials
{
[Serializable]
public class FastList<T> : FastListBase<T>
{
public FastList()
{
items = new T[4];
}
public FastList(bool reserve, int reserved)
{
int num = Mathf.Max(reserved, 4);
items = new T[num];
Count = (_count = reserved);
}
public FastList(int capacity)
{
if (capacity < 1)
{
capacity = 1;
}
items = new T[capacity];
}
public FastList(FastList<T> list)
{
if (list == null)
{
items = new T[4];
return;
}
items = new T[list.Count];
Array.Copy(list.items, items, list.Count);
Count = (_count = items.Length);
}
public FastList(T[] items, bool copy = false)
{
if (copy)
{
base.items = new T[items.Length];
Array.Copy(items, base.items, items.Length);
}
else
{
base.items = items;
}
_count = (Count = items.Length);
}
protected void SetCapacity(int capacity)
{
FastListBase.SetCapacity(this, ref items, capacity, _count);
}
public void SetCount(int count)
{
if (count > items.Length)
{
SetCapacity(count);
}
Count = (_count = count);
}
public void EnsureCount(int count)
{
if (count > _count)
{
if (count > items.Length)
{
SetCapacity(count);
}
Count = (_count = count);
}
}
public virtual void SetArray(T[] items)
{
base.items = items;
_count = (Count = items.Length);
}
public int AddUnique(T item)
{
if (!Contains(item))
{
return Add(item);
}
return -1;
}
public bool Contains(T item)
{
return Array.IndexOf(items, item, 0, _count) != -1;
}
public int IndexOf(T item)
{
return Array.IndexOf(items, item, 0, _count);
}
public T GetIndex(T item)
{
int num = Array.IndexOf(items, item, 0, _count);
if (num == -1)
{
return default(T);
}
return items[num];
}
public virtual int Add(T item)
{
if (_count == items.Length)
{
DoubleCapacity();
}
items[_count] = item;
Count = ++_count;
return _count - 1;
}
public virtual int AddThreadSafe(T item)
{
lock (this)
{
if (_count == items.Length)
{
DoubleCapacity();
}
items[_count] = item;
Count = ++_count;
return _count - 1;
}
}
public virtual void Add(T item, T item2)
{
if (_count + 1 >= items.Length)
{
DoubleCapacity();
}
items[_count++] = item;
items[_count++] = item2;
Count = _count;
}
public virtual void Add(T item, T item2, T item3)
{
if (_count + 2 >= items.Length)
{
DoubleCapacity();
}
items[_count++] = item;
items[_count++] = item2;
items[_count++] = item3;
Count = _count;
}
public virtual void Add(T item, T item2, T item3, T item4)
{
if (_count + 3 >= items.Length)
{
DoubleCapacity();
}
items[_count++] = item;
items[_count++] = item2;
items[_count++] = item3;
items[_count++] = item4;
Count = _count;
}
public virtual void Add(T item, T item2, T item3, T item4, T item5)
{
if (_count + 4 >= items.Length)
{
DoubleCapacity();
}
items[_count++] = item;
items[_count++] = item2;
items[_count++] = item3;
items[_count++] = item4;
items[_count++] = item5;
Count = _count;
}
public virtual void Insert(int index, T item)
{
if (index > _count)
{
Debug.LogError("Index " + index + " is out of range " + _count);
}
if (_count == items.Length)
{
DoubleCapacity();
}
if (index < _count)
{
Array.Copy(items, index, items, index + 1, _count - index);
}
items[index] = item;
Count = ++_count;
}
public virtual void AddRange(T[] arrayItems)
{
if (arrayItems != null)
{
int num = arrayItems.Length;
int num2 = _count + num;
if (num2 >= items.Length)
{
SetCapacity(num2 * 2);
}
Array.Copy(arrayItems, 0, items, _count, num);
Count = (_count = num2);
}
}
public virtual void AddRange(T[] arrayItems, int startIndex, int length)
{
int num = _count + length;
if (num >= items.Length)
{
SetCapacity(num * 2);
}
Array.Copy(arrayItems, startIndex, items, _count, length);
Count = (_count = num);
}
public virtual void AddRange(FastList<T> list)
{
if (list.Count != 0)
{
int num = _count + list.Count;
if (num >= items.Length)
{
SetCapacity(num * 2);
}
Array.Copy(list.items, 0, items, _count, list.Count);
Count = (_count = num);
}
}
public virtual void AddRange(List<T> list)
{
if (list.Count != 0)
{
int num = _count + list.Count;
if (num >= items.Length)
{
SetCapacity(num * 2);
}
for (int i = 0; i < list.Count; i++)
{
items[_count++] = list[i];
}
Count = _count;
}
}
public virtual int GrabListThreadSafe(FastList<T> threadList, bool fastClear = false)
{
lock (threadList)
{
int count = _count;
AddRange(threadList);
if (fastClear)
{
threadList.FastClear();
}
else
{
threadList.Clear();
}
return count;
}
}
public virtual void ChangeRange(int startIndex, T[] arrayItems)
{
for (int i = 0; i < arrayItems.Length; i++)
{
items[startIndex + i] = arrayItems[i];
}
}
public virtual bool Remove(T item, bool weakReference = false)
{
int num = Array.IndexOf(items, item, 0, _count);
if (num >= 0)
{
items[num] = items[--_count];
items[_count] = default(T);
Count = _count;
return true;
}
return false;
}
public virtual void RemoveAt(int index)
{
if (index >= _count)
{
Debug.LogError("Index " + index + " is out of range. List count is " + _count);
return;
}
items[index] = items[--_count];
items[_count] = default(T);
Count = _count;
}
public virtual void RemoveLast()
{
if (_count != 0)
{
_count--;
items[_count] = default(T);
Count = _count;
}
}
public virtual void RemoveRange(int index, int length)
{
if (_count - index < length)
{
Debug.LogError("Invalid length!");
}
if (length > 0)
{
_count -= length;
if (index < _count)
{
Array.Copy(items, index + length, items, index, _count - index);
}
Array.Clear(items, _count, length);
Count = _count;
}
}
public virtual T Dequeue()
{
if (_count == 0)
{
Debug.LogError("List is empty!");
return default(T);
}
T result = items[--_count];
items[_count] = default(T);
Count = _count;
return result;
}
public virtual T Dequeue(int index)
{
T result = items[index];
items[index] = items[--_count];
items[_count] = default(T);
Count = _count;
return result;
}
public virtual void Clear()
{
if (_count > 0)
{
Array.Clear(items, 0, _count);
Count = (_count = 0);
}
}
public virtual void ClearThreadSafe()
{
lock (this)
{
Array.Clear(items, 0, _count);
Count = (_count = 0);
}
}
public virtual void ClearRange(int startIndex)
{
Array.Clear(items, startIndex, _count - startIndex);
Count = (_count = startIndex);
}
public virtual void FastClear()
{
Count = (_count = 0);
}
public virtual void FastClear(int newCount)
{
if (newCount < Count)
{
Count = (_count = newCount);
}
}
public virtual T[] ToArray()
{
T[] array = new T[_count];
Array.Copy(items, 0, array, 0, _count);
return array;
}
}
}