Files
Ultimate-Fishing-Simulator-…/Assets/Plugins/Assembly-CSharp-firstpass/DarkTonic/MasterAudio/EventSoundsPointerDownHandler.cs
2026-03-04 09:37:33 +08:00

16 lines
330 B
C#

using UnityEngine.EventSystems;
namespace DarkTonic.MasterAudio
{
public class EventSoundsPointerDownHandler : EventSoundsUGUIHandler, IPointerDownHandler, IEventSystemHandler
{
public void OnPointerDown(PointerEventData data)
{
if (base.eventSounds != null)
{
base.eventSounds.OnPointerDown(data);
}
}
}
}