Files
Ultimate-Fishing-Simulator-…/Assets/Material/Shader Graphs_Shore Foam Water System.mat
2026-03-04 09:37:33 +08:00

77 lines
2.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shader Graphs_Shore Foam Water System
m_Shader: {fileID: 4800000, guid: 1509efca0c3b8864a8943636eb232bf7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _MATERIAL_AFFECTS_ALBEDO
- _MATERIAL_AFFECTS_MASKMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2010
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_Base_Color:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_Foam_Tex:
m_Texture: {fileID: 2800000, guid: c4fde170a7b6ea04b9524956bd419519, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_Opacity_Map:
m_Texture: {fileID: 2800000, guid: 18180e18bb2337b4b99c3ec3910d7c6a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
_AffectAlbedo: 1
_AffectMetal: 0
_AffectNormal: 0
_AffectSmoothness: 1
_Contrast: 3
_DecalColorMask0: 15
_DecalColorMask1: 0
_DecalColorMask2: 3
_DecalColorMask3: 0
_DecalMeshBiasType: 0
_DecalMeshDepthBias: 0
_DecalMeshViewBias: 0
_DecalStencilRef: 16
_DecalStencilWriteMask: 16
_DrawOrder: 10
_Normal_Strength: 5
_Opacity: 0.5
m_Colors:
_Color: {r: 0.990566, g: 0.95941615, b: 0.8192417, a: 1}
_Tiling_and_Offset: {r: 20, g: 20, b: 0, a: 0}
_Vector4: {r: 40, g: 40, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 0