40 lines
828 B
C#
40 lines
828 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Michsky.LSS.Demo
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{
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public class PresetButtonManager : MonoBehaviour
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{
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private int selectedButtonIndex;
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private List<PresetButton> buttons = new List<PresetButton>();
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private void Start()
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{
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foreach (Transform item in base.transform)
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{
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buttons.Add(item.gameObject.GetComponent<PresetButton>());
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}
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for (int i = 0; i < buttons.Count; i++)
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{
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buttons[i].pbManager = this;
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buttons[i].index = i;
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}
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SetSelectedButton(selectedButtonIndex);
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buttons[selectedButtonIndex].SetPresetToManager();
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}
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public void SetSelectedButton(int index)
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{
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selectedButtonIndex = index;
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for (int i = 0; i < buttons.Count; i++)
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{
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if (i != selectedButtonIndex)
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{
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buttons[i].SetSelected(value: false);
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}
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}
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}
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}
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}
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