Files
2026-03-04 09:37:33 +08:00

17 lines
232 B
C#

using System;
using UnityEngine;
namespace KINEMATION.MagicBlend.Runtime
{
[Serializable]
public struct OverrideOverlay
{
public AnimationClip overlay;
public AvatarMask mask;
[Range(0f, 1f)]
public float weight;
}
}