Files
2026-03-04 09:37:33 +08:00

93 lines
2.8 KiB
C#

using System;
using System.Collections;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
namespace GISTech.GISTerrainLoader
{
public class SimpleTerrainGenerator : MonoBehaviour
{
public WayPoints GeoWaypoints;
public AirplaneDemo AirPlane;
public Text UIText;
public bool InstantiateGameObjects;
private string TerrainFilePath;
private RuntimeTerrainGenerator RuntimeGenerator;
private GISTerrainLoaderPrefs Prefs;
private GISTerrainLoaderRuntimePrefs RuntimePrefs;
[HideInInspector]
public bool TerrainGenerated;
public bool GenerateTerrainBackground;
private void Start()
{
TerrainFilePath = Application.streamingAssetsPath + "/GIS Terrains/Example_SRTM30/Desert.tif";
RuntimePrefs = GISTerrainLoaderMonoSingleton<GISTerrainLoaderRuntimePrefs>.Get;
Prefs = RuntimePrefs.Prefs;
Prefs.TerrainFilePath = TerrainFilePath;
RuntimeGenerator = GISTerrainLoaderMonoSingleton<RuntimeTerrainGenerator>.Get;
RuntimeTerrainGenerator.OnFinish += OnTerrainGeneratingCompleted;
StartCoroutine(GenerateTerrain(TerrainFilePath));
}
private void Update()
{
if (TerrainGenerated)
{
UIText.text = "Latitude: " + AirPlane.GetAirPlaneLatLonElevation().y + " \nLongitude: " + AirPlane.GetAirPlaneLatLonElevation().x + " \nElevation:" + Math.Round(AirPlane.GetAirPlaneLatLonElevation().z, 2) + " m";
}
}
private IEnumerator GenerateTerrain(string TerrainPath)
{
yield return new WaitForSeconds(2f);
if ((Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer) && (string.IsNullOrEmpty(TerrainPath) || !File.Exists(TerrainPath)))
{
Debug.LogError("Terrain file null or not supported.. Try againe");
yield break;
}
InitializingRuntimePrefs(TerrainPath);
StartCoroutine(RuntimeGenerator.StartGenerating(Prefs));
}
private void InitializingRuntimePrefs(string TerrainPath)
{
RuntimeGenerator.enabled = true;
Prefs.TerrainFilePath = TerrainPath;
Prefs.RemovePrvTerrain = OptionEnabDisab.Enable;
Prefs.TerrainElevation = TerrainElevation.RealWorldElevation;
Prefs.terrainDimensionMode = TerrainDimensionsMode.AutoDetection;
Prefs.textureloadingMode = TexturesLoadingMode.AutoDetection;
Prefs.vectorType = VectorType.OpenStreetMap;
if (GenerateTerrainBackground)
{
Prefs.TerrainBackground = OptionEnabDisab.Enable;
Prefs.TerrainBackgroundHeightmapResolution = 513;
Prefs.TerrainBackgroundTextureResolution = 512;
}
}
private void OnTerrainGeneratingCompleted(GISTerrainContainer m_container)
{
GeoWaypoints.ConvertLatLonToSpacePosition(RuntimeGenerator.GeneratedContainer, InstantiateGameObjects);
AirPlane.OnTerrainGeneratingCompleted();
TerrainGenerated = true;
}
private void OnDisable()
{
RuntimeTerrainGenerator.OnFinish -= OnTerrainGeneratingCompleted;
}
}
}