93 lines
2.8 KiB
C#
93 lines
2.8 KiB
C#
using System;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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namespace GISTech.GISTerrainLoader
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{
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public class SimpleTerrainGenerator : MonoBehaviour
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{
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public WayPoints GeoWaypoints;
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public AirplaneDemo AirPlane;
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public Text UIText;
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public bool InstantiateGameObjects;
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private string TerrainFilePath;
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private RuntimeTerrainGenerator RuntimeGenerator;
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private GISTerrainLoaderPrefs Prefs;
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private GISTerrainLoaderRuntimePrefs RuntimePrefs;
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[HideInInspector]
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public bool TerrainGenerated;
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public bool GenerateTerrainBackground;
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private void Start()
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{
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TerrainFilePath = Application.streamingAssetsPath + "/GIS Terrains/Example_SRTM30/Desert.tif";
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RuntimePrefs = GISTerrainLoaderMonoSingleton<GISTerrainLoaderRuntimePrefs>.Get;
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Prefs = RuntimePrefs.Prefs;
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Prefs.TerrainFilePath = TerrainFilePath;
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RuntimeGenerator = GISTerrainLoaderMonoSingleton<RuntimeTerrainGenerator>.Get;
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RuntimeTerrainGenerator.OnFinish += OnTerrainGeneratingCompleted;
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StartCoroutine(GenerateTerrain(TerrainFilePath));
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}
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private void Update()
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{
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if (TerrainGenerated)
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{
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UIText.text = "Latitude: " + AirPlane.GetAirPlaneLatLonElevation().y + " \nLongitude: " + AirPlane.GetAirPlaneLatLonElevation().x + " \nElevation:" + Math.Round(AirPlane.GetAirPlaneLatLonElevation().z, 2) + " m";
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}
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}
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private IEnumerator GenerateTerrain(string TerrainPath)
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{
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yield return new WaitForSeconds(2f);
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if ((Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer) && (string.IsNullOrEmpty(TerrainPath) || !File.Exists(TerrainPath)))
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{
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Debug.LogError("Terrain file null or not supported.. Try againe");
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yield break;
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}
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InitializingRuntimePrefs(TerrainPath);
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StartCoroutine(RuntimeGenerator.StartGenerating(Prefs));
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}
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private void InitializingRuntimePrefs(string TerrainPath)
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{
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RuntimeGenerator.enabled = true;
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Prefs.TerrainFilePath = TerrainPath;
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Prefs.RemovePrvTerrain = OptionEnabDisab.Enable;
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Prefs.TerrainElevation = TerrainElevation.RealWorldElevation;
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Prefs.terrainDimensionMode = TerrainDimensionsMode.AutoDetection;
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Prefs.textureloadingMode = TexturesLoadingMode.AutoDetection;
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Prefs.vectorType = VectorType.OpenStreetMap;
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if (GenerateTerrainBackground)
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{
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Prefs.TerrainBackground = OptionEnabDisab.Enable;
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Prefs.TerrainBackgroundHeightmapResolution = 513;
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Prefs.TerrainBackgroundTextureResolution = 512;
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}
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}
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private void OnTerrainGeneratingCompleted(GISTerrainContainer m_container)
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{
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GeoWaypoints.ConvertLatLonToSpacePosition(RuntimeGenerator.GeneratedContainer, InstantiateGameObjects);
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AirPlane.OnTerrainGeneratingCompleted();
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TerrainGenerated = true;
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}
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private void OnDisable()
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{
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RuntimeTerrainGenerator.OnFinish -= OnTerrainGeneratingCompleted;
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}
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}
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}
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