106 lines
2.3 KiB
C#
106 lines
2.3 KiB
C#
using UnityEngine;
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namespace ECM2.Walkthrough.Ex52
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{
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public class PlayerController : MonoBehaviour
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{
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private Character _character;
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protected void OnCollided(ref CollisionResult collisionResult)
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{
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Debug.Log("Collided with " + collisionResult.collider.name);
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}
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protected void OnFoundGround(ref FindGroundResult foundGround)
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{
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Debug.Log("Found " + foundGround.collider.name + " ground");
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}
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protected void OnLanded(Vector3 landingVelocity)
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{
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Debug.Log($"Landed with {landingVelocity:F4} landing velocity.");
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}
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protected void OnCrouched()
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{
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Debug.Log("Crouched");
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}
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protected void OnUnCrouched()
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{
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Debug.Log("UnCrouched");
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}
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protected void OnJumped()
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{
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Debug.Log("Jumped!");
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_character.notifyJumpApex = true;
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}
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protected void OnReachedJumpApex()
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{
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Debug.Log($"Apex reached {_character.GetVelocity():F4}");
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}
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private void Awake()
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{
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_character = GetComponent<Character>();
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}
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private void OnEnable()
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{
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_character.Collided += OnCollided;
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_character.FoundGround += OnFoundGround;
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_character.Landed += OnLanded;
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_character.Crouched += OnCrouched;
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_character.UnCrouched += OnUnCrouched;
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_character.Jumped += OnJumped;
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_character.ReachedJumpApex += OnReachedJumpApex;
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}
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private void OnDisable()
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{
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_character.Collided -= OnCollided;
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_character.FoundGround -= OnFoundGround;
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_character.Landed -= OnLanded;
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_character.Crouched -= OnCrouched;
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_character.UnCrouched -= OnUnCrouched;
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_character.Jumped -= OnJumped;
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_character.ReachedJumpApex -= OnReachedJumpApex;
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}
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private void Update()
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{
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Vector2 vector = new Vector2
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{
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x = Input.GetAxisRaw("Horizontal"),
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y = Input.GetAxisRaw("Vertical")
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};
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Vector3 vector2 = Vector3.zero;
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vector2 += Vector3.right * vector.x;
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vector2 += Vector3.forward * vector.y;
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if ((bool)_character.camera)
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{
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vector2 = vector2.relativeTo(_character.cameraTransform);
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}
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_character.SetMovementDirection(vector2);
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if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.C))
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{
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_character.Crouch();
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}
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else if (Input.GetKeyUp(KeyCode.LeftControl) || Input.GetKeyUp(KeyCode.C))
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{
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_character.UnCrouch();
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}
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if (Input.GetButtonDown("Jump"))
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{
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_character.Jump();
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}
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else if (Input.GetButtonUp("Jump"))
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{
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_character.StopJumping();
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}
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}
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}
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}
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