Files
2026-03-04 09:37:33 +08:00

102 lines
2.7 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: surfaceMaterial
m_Shader: {fileID: 4800000, guid: 3ed04bd324db91f4c8211447c777b96c, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- _ADD_PRECOMPUTED_VELOCITY
- _DISABLE_SSR_TRANSPARENT
- _HIDE_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- TransparentBackface
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
_AddPrecomputedVelocity: 1
_AlphaCutoff: 0.5
_AlphaCutoffEnable: 0
_AlphaDstBlend: 10
_AlphaSrcBlend: 1
_AlphaToMask: 0
_AlphaToMaskInspectorValue: 0
_BlendMode: 0
_CullMode: 2
_CullModeForward: 2
_DoubleSidedEnable: 0
_DoubleSidedGIMode: 0
_DoubleSidedNormalMode: 2
_DstBlend: 10
_EnableBlendModePreserveSpecularLighting: 1
_EnableFogOnTransparent: 1
_Hide: 1
_OffsetFactor: -0.1
_OffsetUnit: -0.1
_OpaqueCullMode: 2
_ReceivesSSR: 1
_ReceivesSSRTransparent: 0
_RenderQueueType: 5
_RequireSplitLighting: 0
_Show: 0
_SrcBlend: 1
_StencilRef: 0
_StencilRefDepth: 0
_StencilRefDistortionVec: 4
_StencilRefGBuffer: 2
_StencilRefMV: 32
_StencilWriteMask: 6
_StencilWriteMaskDepth: 9
_StencilWriteMaskDistortionVec: 4
_StencilWriteMaskGBuffer: 15
_StencilWriteMaskMV: 41
_SupportDecals: 1
_SurfaceType: 1
_TransparentBackfaceEnable: 0
_TransparentCullMode: 2
_TransparentSortPriority: 0
_TransparentWritingMotionVec: 0
_TransparentZWrite: 0
_UseShadowThreshold: 0
_ZTestDepthEqualForOpaque: 4
_ZTestGBuffer: 4
_ZTestTransparent: 4
_ZWrite: 0
__dirty: 1
m_Colors:
_Color: {r: 1, g: 1, b: 1, a: 1}
_DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
_EmissionColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 0