Files
2026-03-04 09:37:33 +08:00

45 lines
1.0 KiB
C#

using System.Collections;
using UnityEngine;
public class ES3GlobalManager : MonoBehaviour
{
private bool storeCache;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
private static void Run()
{
GameObject obj = new GameObject("Easy Save 3 Global Manager");
obj.AddComponent<ES3GlobalManager>();
Object.DontDestroyOnLoad(obj);
}
public IEnumerator Start()
{
while (true)
{
yield return new WaitForEndOfFrame();
if ((ES3Settings.defaultSettings.location == ES3.Location.Cache && ES3Settings.defaultSettings.storeCacheAtEndOfEveryFrame) || storeCache)
{
ES3File.StoreAll();
storeCache = false;
}
}
}
private void OnApplicationQuit()
{
if (ES3Settings.defaultSettings.storeCacheOnApplicationQuit)
{
storeCache = true;
}
}
private void OnApplicationPause(bool paused)
{
if ((ES3Settings.defaultSettings.storeCacheOnApplicationPause || (Application.isMobilePlatform && ES3Settings.defaultSettings.storeCacheOnApplicationQuit)) && paused)
{
storeCache = true;
}
}
}