84 lines
1.7 KiB
C#
84 lines
1.7 KiB
C#
using UnityEngine;
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namespace DebuggingEssentials
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{
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[ConsoleAlias("test")]
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public class TestConsole : MonoBehaviour
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{
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private enum TestMode
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{
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ModeA = 0,
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ModeB = 1,
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ModeC = 2
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}
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private delegate float DoMath(float a, float b);
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[ConsoleCommand("fields.", "", AccessLevel.Admin)]
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private float testValue1 = 10.23f;
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[ConsoleCommand("fields.", "This is testMode", AccessLevel.Admin)]
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private TestMode testMode = TestMode.ModeB;
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[ConsoleCommand("fields.testValue3Override", "This is testValue3", AccessLevel.Admin)]
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private float testValue3 = 15f;
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[ConsoleCommand("fields.", "This is a test position", AccessLevel.Admin)]
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private Vector3 position;
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private int testProp2;
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[ConsoleCommand("delegate.", "", AccessLevel.Admin)]
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private DoMath doMath;
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[ConsoleCommand("props.AAA", "", AccessLevel.Admin)]
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private bool AutoProp1 { get; set; }
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[ConsoleCommand("props.", "This is testProp1", AccessLevel.Admin)]
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public int TestProp2
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{
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get
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{
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return testProp2;
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}
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set
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{
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testProp2 = value;
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}
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}
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private void Awake()
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{
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RuntimeConsole.Register(this);
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doMath = Multiply;
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}
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private void OnDestroy()
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{
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RuntimeConsole.Unregister(this);
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}
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[ConsoleCommand("methods.", "", AccessLevel.Admin)]
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private void PrintHello()
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{
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Debug.Log("Hello!");
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}
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[ConsoleCommand("methods.", "Print x amount of numbers", AccessLevel.Admin)]
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private int PrintNumbers(int count)
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{
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for (int i = 0; i < count; i++)
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{
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RuntimeConsole.Log("number " + i, new Color((float)i / 255f % 1f, 1f, 0f), showConsole: true);
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}
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return count;
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}
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[ConsoleCommand("methods.", "", AccessLevel.Admin)]
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private float Multiply(float a, float b)
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{
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return a * b;
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}
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}
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}
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