Files
2026-03-04 09:37:33 +08:00

1216 lines
39 KiB
Plaintext
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: feade5e806ba9c83ada081bc29d58586, type: 3}
m_Name: English (en-US)
m_EditorClassIdentifier:
localizationSettings: {fileID: 11400000, guid: cd71c86226dd29e49b08b16c0d4781b1, type: 2}
languageID: en-US
languageName: English
localizedName: English (US)
tableList:
- table: {fileID: 11400000, guid: 4116dd01e38a79c4ab7f1d4ba22fcf84, type: 2}
tableContent:
- key: AchievementsTitle
value: Achievements
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AchievementTotal
value: Total
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AchievementLegendary
value: Legendary
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AchievementRare
value: Rare
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AchievementCommon
value: Common
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ButtonAll
value: All
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PAK_Part1
value: Press
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PAK_Key
value: Any Key
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PAK_Part2
value: To Start
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ButtonGoBack
value: // Go Back
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: StoryModeTitle
value: Story Mode
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MultiplayerTitle
value: Multiplayer
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ExitTitle
value: Exit
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ExtrasTitle
value: Extras
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SettingsTitle
value: Settings
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: GeneralTitle
value: General
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ControlsTitle
value: Controls
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AudioTitle
value: Audio
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: VisualsTitle
value: Visuals
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MultiplayerSearchingLabel
value: Searching for games...
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LanguageTitle
value: Language
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewsTitle
value: News
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ButtonMoreDetails
value: More Details
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewsItemTitle1
value: Welcome to Heat UI
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewsItemDescription1
value: This is a panel which you can show the latest updates, changelog and more.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewsItemTitle2
value: Fully customizable
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewsItemDescription2
value: You can add new items, change the size or change the appearance of the panel by tweaking the news item preset.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewsItemTitle3
value: Easily add new content
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewsItemDescription3
value: You can easily add new slider items using the 'News Slider' component which is added to the slider object.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AchievementHiddenTitle
value: Hidden Achievement
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AchievementHiddenDesc
value: This is a hidden achievement and must be unlocked to preview.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AchievementSampleTitle
value: Sample Achievement
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AchievementSampleDesc
value: This is a sample achievement made for demo purposes.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: DiscordDescription
value: Join us on Discord
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: TwitterDescription
value: Follow us on Twitter
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ChapterContinue
value: Continue
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ChapterPlay
value: Play
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ChapterReplay
value: Replay
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ChapterCompleted
value: Completed
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ChapterUnlocked
value: Unlocked
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ChapterLocked
value: Locked
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: Chapter1Title
value: Chapter 1
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: Chapter1Description
value: This is a description field. You can say something about the chapter here. This is a multi-line field and is automatically sized depending on its content. You can also use any TMP-supported rich text. You can use the 'Chapter Manager' component to make any changes to the chapter panel. Don't worry, it's really easy to use!
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: Chapter2Title
value: Chapter 2
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: Chapter2Description
value: This is a description field. You can say something about the chapter here. This is a multi-line field and is automatically sized depending on its content. You can also use any TMP-supported rich text. You can use the 'Chapter Manager' component to make any changes to the chapter panel. Don't worry, it's really easy to use!
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: Chapter3Title
value: Chapter 3
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: Chapter3Description
value: This is a description field. You can say something about the chapter here. This is a multi-line field and is automatically sized depending on its content. You can also use any TMP-supported rich text. You can use the 'Chapter Manager' component to make any changes to the chapter panel. Don't worry, it's really easy to use!
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: Chapter4Title
value: Chapter 4
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: Chapter4Description
value: This is a description field. You can say something about the chapter here. This is a multi-line field and is automatically sized depending on its content. You can also use any TMP-supported rich text. You can use the 'Chapter Manager' component to make any changes to the chapter panel. Don't worry, it's really easy to use!
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ButtonCancel
value: Cancel
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ButtonConfirm
value: Confirm
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ExitModalDescription
value: Are you sure you want to exit? This action cannot be undone.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LabelOn
value: On
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LabelOff
value: Off
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsTitle
value: Credits
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SelectLabel
value: Select
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NavigateLabel
value: Navigate
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PrevChapterLabel
value: Previous Chapter
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NextChapterLabel
value: Next Chapter
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: GoBackLabel
value: Go Back
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PrevCategoryLabel
value: Previous Category
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NextCategoryLabel
value: Next Category
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: BoostCreditsLabel
value: Boost (Hold)
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CloseLabel
value: Close
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ControllerLayoutTitle
value: Controller Layout
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsVoiceover
value: Voiceover
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsCreatedBy
value: Created by
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsArtDesign
value: Art Design
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsProgrammer
value: Programming
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsSoundDesign
value: Sound Design
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsConceptArtist
value: Concept Artist
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsVFXArtist
value: VFX Artist
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsUI
value: User Interface
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsPlaytesters
value: Playtesters
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WebsiteDescription
value: Check our website
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: RedditDescription
value: Follow us on Reddit
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: YouTubeDescription
value: Subscribe us on YouTube
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: EnableHintsLabel
value: Enable Hints
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: EnableTutorialsLabel
value: Enable Tutorials
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: UIScaleLabel
value: UI Scale
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SubtitleScaleLabel
value: Subtitle Scale
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: EnableSubtitlesLabel
value: Enable Subtitles
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: VolumeHeader
value: Volume
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MasterVolumeLabel
value: Master Volume
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MusicVolumeLabel
value: Music Volume
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SFXVolumeLabel
value: SFX Volume
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: UIVolumeLabel
value: UI Volume
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: DisplayHeader
value: Display
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ResolutionLabel
value: Resolution
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: EnableHintsDesc
value: "First timer? Want to learn some new stuff while playing? If so, you can enable this.\n\n*This is a non-functional placeholder."
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: EnableSubtitlesDesc
value: "See what people saying on the screen.\n\n*This is a non-functional placeholder."
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LanguageDesc
value: Select a language that you prefer.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: UIScaleDesc
value: Too big? Too small? That's what she said? Well, you can manage UI size here.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SubtitleScaleDesc
value: "Too big? Too small? That's what she said? Well, you can manage subtitle size here.\n\n*This is a non-functional placeholder."
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MasterVolumeDesc
value: If you want to decrease or increase the general volume of the game, you can play with this slider.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MusicVolumeDesc
value: If you want to decrease or increase the music volume of the game, you can play with this slider.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SFXVolumeDesc
value: If you want to decrease or increase the effect volume of the game, you can play with this slider.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: UIVolumeDesc
value: If you want to decrease or increase the UI of the game, you can play with this slider.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ResolutionDesc
value: Higher resolution screens are capable of producing sharper, clearer, more detailed images. You can choose any resolution you desire.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SettingsDesc
value: Tweak some options and make your gameplay experience even better! You can change between categories using the buttons on the top.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: VSyncLabel
value: VSync
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: VSyncDesc
value: VSync is the graphics technology responsible for synchronizing the frame rate of a game to the refresh rate of a monitor. This synchronization delivers smooth, uninterrupted gameplay for graphics-heavy 3D games.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: FrameRateLabel
value: Frame Rate
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: FrameRateDesc
value: Limit the frame rate. It is recommended to match this option with the refresh rate of your monitor. Note that this option has no effect when VSync is enabled.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: FrameRateUnlimited
value: Unlimited
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WindowModeLabel
value: Window Mode
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WindowModeDesc
value: Select the preferred window mode. If you're experiencing input lags, you can try the <b>Fullscreen</b> mode.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: BorderlessLabel
value: Borderless
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: FullscreenLabel
value: Fullscreen
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WindowedLabel
value: Windowed
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsLogoDescription
value: "Optional footnote goes here.\nYou can add additional information or license details here."
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AccessibilityTitle
value: Accessibility
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SearchLabel
value: Search
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CancelSearchLabel
value: Cancel Search
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: GameModeLabel
value: Game Mode
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PlayLabel
value: Play
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SearchingLabel
value: Searching...
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PauseMenuContinue
value: Continue
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ExitMainMenuTitle
value: Exit to main menu
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ExitMainMenuDescription
value: Are you sure you want to exit to the main menu? Any unsaved progress will be lost.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: QuestTextSample
value: Example quest description
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NotificationTextSample
value: Task completed <b>[+50 XP]</b>
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PausedLabel
value: Paused
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: TextureQualityLabel
value: Texture Quality
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: TextureQualityDesc
value: Higher quality textures result in significantly deeper details, but also require more VRAM and video processing hardware.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SettingsGraphicsLow
value: Low
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SettingsGraphicsMedium
value: Medium
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SettingsGraphicsHigh
value: High
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SettingsGraphicsUltra
value: Ultra
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AnisotropicFilteringLabel
value: Anisotropic filtering
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AnisotropicFilteringDesc
value: Texture filtering makes distant objects in games look sharper. It works by improving the appearance of textures viewed at a steep angle.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CamAndPlayerLabel
value: Camera & Player
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CamSensitivityLabel
value: Camera sensitivity
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CamSensitivityDesc
value: Adjust camera sensitivity.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SprintModeLabel
value: Sprint mode
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SprintModeLabelDesc
value: Set whether you want to sprint by holding the button or toggling.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SprintToggleLabel
value: Toggle
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SprintHoldLabel
value: Hold
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ReverseLookLabel
value: Reverse Vertical look
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ReverseLookDesc
value: Inverts camera look when enabled.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: KeyBindingsHeader
value: Key Bindings
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AdvancedHeader
value: Advanced
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ScrollLabel
value: Scroll
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LobbyLabel
value: Lobby
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ReadyLabel
value: Ready
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NotReadyLabel
value: Not Ready
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: UnreadyLabel
value: Unready
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PAK_Touchscreen
value: Touchscreen
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PrevPageLabel
value: Previous Page
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NextPageLabel
value: Next Page
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewGameTitle
value: New Game
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewGameModalDescription
value: "Are you sure you want to start a new game?\nThis will overwrite your auto save."
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: HomeTitle
value: Home
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ChaptersTitle
value: Chapters
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ShopTitle
value: Shop
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ContinueTitle
value: Continue
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ContinueDescription
value: Continue your journey
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewGameTitle
value: New Game
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewGameDescription
value: A fresh start
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LoadGameTitle
value: Load Game
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LoadGameDescription
value: Load your saved game
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AchievementsDescription
value: See the achievement library
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ControllerLayoutDescription
value: See the controller mapping
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreditsDescription
value: People who made the game
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PurchasedLabel
value: Purchased
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PurchaseLabel
value: Purchase
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PurchaseItemTitle
value: Purchase Item
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PurchaseItemDescription
value: Are you sure you want to buy the item?
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SampleShopItemTitle
value: Sample Title
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SampleShopItemDescription
value: Shop button description here. Supports multi-line.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WeaponsTitle
value: Weapons
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ClothesTitle
value: Clothes
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: VehiclesTitle
value: Vehicles
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LoadTitle
value: Load
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WaterQualityTitle
value: Water Quality
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: DrawDistanceTitle
value: Draw Distance
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: Guides
value: Guides
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: "RealltimeGI\t"
value: Realtime GI
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: "Raytracing\t"
value: "Raytracing\n"
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: InventoryTitle
value: Inventory
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: InventoryDescription
value: Inventory Description
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MapsTitle
value: Maps
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MapsDescription
value: Maps Description
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: FishTitle
value: Fish
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: GuideTitle
value: Guide
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: RodsTitle
value: Rods
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ReelsTitle
value: Reels
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LinesTitle
value: Lines
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: BobbersTitle
value: Bobbers
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: HooksTitle
value: Hooks
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LuresTitle
value: Lures
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: BaitsTitle
value: Baits
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: FishingSet1Title
value: Fishing Set 1
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: FishingSet2Title
value: Fishing Set 2
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NoFishInNet
value: No fish in the net
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NetTitle
value: Net
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: RecordsTitle
value: Records
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SortItemsName
value: Name
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SortItemsPriceAscending
value: 'Price: ascending'
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SortItemsPriceDescending
value: 'Price: descending'
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WalkForwardTitle
value: Walk Forward
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WalkBackwardTitle
value: Walk Backward
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WalkLeftTitle
value: Walk LEFT / Strafe left
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WalkRightTitle
value: Walk Right / Strafe Right
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: JumpTitle
value: Jump
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: EnableCursorTitle
value: Enable/disable cursor
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SprintTitle
value: Sprint
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ReelingSpeedTitle
value: Reeling Speed
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: DragSettingTitle
value: Drag Setting
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: RodControlTitle
value: Rod control
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ReelLineTitle
value: Reel line
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CastRodTitle
value: Cast Rod
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: FlashlightTitle
value: Flashlight
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ToggleCameraTitle
value: Toggle Camera
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MapTitle
value: Map
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: UnderwaterVolumeLabel
value: Underwater
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: RealtimeGILabel
value: Realtime GI
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: RealtimeGIDescription
value: Enables dynamic lighting interactions such as real-time light bouncing and ambient color bleeding, improving scene realism. Requires additional CPU/GPU processing and may impact performance on lower-end systems
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: RaytracingLabel
value: Raytracing
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: RaytracingDescription
value: Activates physically accurate lighting effects like reflections, shadows, and global illumination for unmatched visual fidelity. Demands a modern GPU with dedicated raytracing cores and significantly increases rendering load.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: WaterQualityDesc
value: Higher quality water result in significantly deeper details, but also require more VRAM and video processing hardware.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: DrawDistanceLabel
value: Draw Distance
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: DrawDistanceDesc
value: Extends the visible range of in-game objects and terrain, reducing pop-in and enhancing immersion in large environments. Higher settings increase VRAM usage and CPU/GPU workload.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AntialiasingLabel
value: Antialiasing
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: AntialiasingDesc
value: Smooths jagged edges on objects and geometry. Higher settings offer better edge quality at the cost of increased GPU workload and potential blurring with some methods.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: DiscordDescription
value: Join our Discord server
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: TwitterDescription
value: Follow us on X
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: YouTubeDescription
value: Subscribe us on YouTube
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: News_0_Title
value: Welcome
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: News_0_Description
value: Hello! The game is still in development — were counting on your feedback! The current demo is an early version and does not reflect the final quality.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: Assign
value: Assign
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SellLabel
value: Sell
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: RemoveLabel
value: Remove
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CancelLabel
value: Cancel
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: EquipLabel
value: Equip
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: FishingSetUnassembled
value: fishing set is unassembled
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: BoatLightsLabel
value: Boat Lights
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ExitBoatLabel
value: Exit Boat
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CutLineLabel
value: Cut Line
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ResetLineLabel
value: Reset Line
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ChangeSeatLabel
value: Change Seat
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ZoomLabel
value: Zoom
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CastFarLabel
value: Cast Far
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CastPreciseLabel
value: Cast Precise
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CancelCastLabel
value: Cancel Cast
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: EnterBoatLabel
value: Enter Boat
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CallBoatLabel
value: Call Boat
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LeaveWaterLabel
value: Leave Water
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: GearDamageLabel
value: YOUR GEAR IS DAMAGED
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: BoatInWaterMenuNotAllowedLabel
value: bait in the water, opening the menu not allowed
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: IncorrectBaitSizeLabel
value: 'Warning: Incorrect bait size, consider another.'
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ReelLabel
value: Reel
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: YouLabel
value: YOU
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CatchLabel
value: CATCH
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NewRecordLabel
value: NEW RECORD
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: TakeLabel
value: Take
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ThrowLabel
value: Throw
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: ExitGameTitle
value: Exit Game
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: JoinTitle
value: Join
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreateTitle
value: Create
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PleaseWaitTitle
value: Please Wait.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NoLobbiesFound
value: No lobbies are available. You can create one.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CreateNewLobbyTitle
value: Create New Lobby
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LobbyNamePlaceholder
value: Lobby Name...
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LobbyPasswordPlaceholder
value: Lobby Password (min 6 characters)...
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PrivateTitle
value: Private
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NameTitle
value: Name
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PingTitle
value: Ping
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: CountryTitle
value: Country
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PlayerTitle
value: Player
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SortLobbiesPlayerCountAscending
value: 'Number of players: ascending'
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: SortLobbiesPlayerCountDescending
value: 'Number of players: descending'
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: QuickJoinTitle
value: Quick Join
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LobbyCodePlaceholder
value: Enter Lobby Code...
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NotInLobby
value: You are not in any lobby at the moment.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: PlayerStateTitle
value: Player State
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: InLobbyTitle
value: In Lobby
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: InGameTitle
value: In Game
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LeaveLobbyTitle
value: Leave Lobby
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: FishingLocationTitle
value: Fishing Location
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LeaveServerTitle
value: Leave Server
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NoRodsHereTitle
value: No rods here, head to the shop
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NoReelsHereTitle
value: No reels here, head to the shop
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NoLinesHereTitle
value: No lines here, head to the shop
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NoBobbersHereTitle
value: No bobbers here, head to the shop
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NoHooksHereTitle
value: No hooks here, head to the shop
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NoLuresHereTitle
value: No lures here, head to the shop
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: NoBaitsHereTitle
value: No baits here, head to the shop
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- table: {fileID: 11400000, guid: 5cbc62b4761a02d4bb7529f1787e0c1d, type: 2}
tableContent:
- key: LoughMelvinTitle
value: Lough Melvin IE
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: LoughMelvinDescription
value: Lough Melvin is a lake in the northwest of the island of Ireland on the border between County Leitrim (in Ireland) and County Fermanagh (in the United Kingdom). It is internationally renowned for its unique range of plants and animals.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: StolskoLakeTitle
value: Stolsko Lake PL/DE
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: StolskoLakeDescription
value: Lake Stolsko is a small lake located on the Polish-German border, on the Wkrzańska Plain, amidst the forests of the Wkrzańska Wilderness.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: YangtzeRiverTitle
value: Yangtze River CN
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: YangtzeRiverDescription
value: Yangtze is the longest river in Eurasia and the third-longest in the world. It rises at Jari Hill in the Tanggula Mountains of the Tibetan Plateau and flows 6,300 km (3,915 mi) in a generally easterly direction to the East China Sea.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MissisipiTitle
value: Missisipi US
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: MissisipiDescription
value: The Mississippi River is the primary river of the largest drainage basin in the United States. From its traditional source of Lake Itasca in northern Minnesota, it flows generally south for 2,340 miles (3,766 km) to the Mississippi River Delta in the Gulf of Mexico.
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: BalticSeaTitle
value: Baltic Sea PL
audioValue: {fileID: 0}
spriteValue: {fileID: 0}
- key: BalticSeaDescription
value: Baltic Sea
audioValue: {fileID: 0}
spriteValue: {fileID: 0}