1216 lines
39 KiB
Plaintext
1216 lines
39 KiB
Plaintext
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value: This is a description field. You can say something about the chapter here. This is a multi-line field and is automatically sized depending on its content. You can also use any TMP-supported rich text. You can use the 'Chapter Manager' component to make any changes to the chapter panel. Don't worry, it's really easy to use!
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spriteValue: {fileID: 0}
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spriteValue: {fileID: 0}
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spriteValue: {fileID: 0}
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Too big? Too small? That's what she said? Well, you can manage UI size here.
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spriteValue: {fileID: 0}
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value: "Too big? Too small? That's what she said? Well, you can manage subtitle size here.\n\n*This is a non-functional placeholder."
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spriteValue: {fileID: 0}
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value: If you want to decrease or increase the general volume of the game, you can play with this slider.
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: MusicVolumeDesc
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value: If you want to decrease or increase the music volume of the game, you can play with this slider.
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: SFXVolumeDesc
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value: If you want to decrease or increase the effect volume of the game, you can play with this slider.
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: UIVolumeDesc
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value: If you want to decrease or increase the UI of the game, you can play with this slider.
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ResolutionDesc
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value: Higher resolution screens are capable of producing sharper, clearer, more detailed images. You can choose any resolution you desire.
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: SettingsDesc
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value: Tweak some options and make your gameplay experience even better! You can change between categories using the buttons on the top.
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: VSync is the graphics technology responsible for synchronizing the frame rate of a game to the refresh rate of a monitor. This synchronization delivers smooth, uninterrupted gameplay for graphics-heavy 3D games.
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Frame Rate
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Limit the frame rate. It is recommended to match this option with the refresh rate of your monitor. Note that this option has no effect when VSync is enabled.
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Window Mode
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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value: Select the preferred window mode. If you're experiencing input lags, you can try the <b>Fullscreen</b> mode.
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||
- key: ExitMainMenuDescription
|
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value: Are you sure you want to exit to the main menu? Any unsaved progress will be lost.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: QuestTextSample
|
||
value: Example quest description
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
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- key: NotificationTextSample
|
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value: Task completed <b>[+50 XP]</b>
|
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audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
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- key: PausedLabel
|
||
value: Paused
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
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- key: TextureQualityLabel
|
||
value: Texture Quality
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: TextureQualityDesc
|
||
value: Higher quality textures result in significantly deeper details, but also require more VRAM and video processing hardware.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SettingsGraphicsLow
|
||
value: Low
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SettingsGraphicsMedium
|
||
value: Medium
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SettingsGraphicsHigh
|
||
value: High
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SettingsGraphicsUltra
|
||
value: Ultra
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
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- key: AnisotropicFilteringLabel
|
||
value: Anisotropic filtering
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: AnisotropicFilteringDesc
|
||
value: Texture filtering makes distant objects in games look sharper. It works by improving the appearance of textures viewed at a steep angle.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: CamAndPlayerLabel
|
||
value: Camera & Player
|
||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CamSensitivityLabel
|
||
value: Camera sensitivity
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: CamSensitivityDesc
|
||
value: Adjust camera sensitivity.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SprintModeLabel
|
||
value: Sprint mode
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SprintModeLabelDesc
|
||
value: Set whether you want to sprint by holding the button or toggling.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SprintToggleLabel
|
||
value: Toggle
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SprintHoldLabel
|
||
value: Hold
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
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- key: ReverseLookLabel
|
||
value: Reverse Vertical look
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ReverseLookDesc
|
||
value: Inverts camera look when enabled.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: KeyBindingsHeader
|
||
value: Key Bindings
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: AdvancedHeader
|
||
value: Advanced
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ScrollLabel
|
||
value: Scroll
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: LobbyLabel
|
||
value: Lobby
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ReadyLabel
|
||
value: Ready
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NotReadyLabel
|
||
value: Not Ready
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: UnreadyLabel
|
||
value: Unready
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: PAK_Touchscreen
|
||
value: Touchscreen
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: PrevPageLabel
|
||
value: Previous Page
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NextPageLabel
|
||
value: Next Page
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NewGameTitle
|
||
value: New Game
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NewGameModalDescription
|
||
value: "Are you sure you want to start a new game?\nThis will overwrite your auto save."
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: HomeTitle
|
||
value: Home
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ChaptersTitle
|
||
value: Chapters
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ShopTitle
|
||
value: Shop
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ContinueTitle
|
||
value: Continue
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ContinueDescription
|
||
value: Continue your journey
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NewGameTitle
|
||
value: New Game
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NewGameDescription
|
||
value: A fresh start
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: LoadGameTitle
|
||
value: Load Game
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: LoadGameDescription
|
||
value: Load your saved game
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: AchievementsDescription
|
||
value: See the achievement library
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ControllerLayoutDescription
|
||
value: See the controller mapping
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: CreditsDescription
|
||
value: People who made the game
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: PurchasedLabel
|
||
value: Purchased
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: PurchaseLabel
|
||
value: Purchase
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: PurchaseItemTitle
|
||
value: Purchase Item
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: PurchaseItemDescription
|
||
value: Are you sure you want to buy the item?
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SampleShopItemTitle
|
||
value: Sample Title
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SampleShopItemDescription
|
||
value: Shop button description here. Supports multi-line.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: WeaponsTitle
|
||
value: Weapons
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ClothesTitle
|
||
value: Clothes
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: VehiclesTitle
|
||
value: Vehicles
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: LoadTitle
|
||
value: Load
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: WaterQualityTitle
|
||
value: Water Quality
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: DrawDistanceTitle
|
||
value: Draw Distance
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: Guides
|
||
value: Guides
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: "RealltimeGI\t"
|
||
value: Realtime GI
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: "Raytracing\t"
|
||
value: "Raytracing\n"
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: InventoryTitle
|
||
value: Inventory
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: InventoryDescription
|
||
value: Inventory Description
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: MapsTitle
|
||
value: Maps
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: MapsDescription
|
||
value: Maps Description
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: FishTitle
|
||
value: Fish
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: GuideTitle
|
||
value: Guide
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: RodsTitle
|
||
value: Rods
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ReelsTitle
|
||
value: Reels
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: LinesTitle
|
||
value: Lines
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: BobbersTitle
|
||
value: Bobbers
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: HooksTitle
|
||
value: Hooks
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: LuresTitle
|
||
value: Lures
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: BaitsTitle
|
||
value: Baits
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: FishingSet1Title
|
||
value: Fishing Set 1
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: FishingSet2Title
|
||
value: Fishing Set 2
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NoFishInNet
|
||
value: No fish in the net
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NetTitle
|
||
value: Net
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: RecordsTitle
|
||
value: Records
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SortItemsName
|
||
value: Name
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SortItemsPriceAscending
|
||
value: 'Price: ascending'
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SortItemsPriceDescending
|
||
value: 'Price: descending'
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: WalkForwardTitle
|
||
value: Walk Forward
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: WalkBackwardTitle
|
||
value: Walk Backward
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: WalkLeftTitle
|
||
value: Walk LEFT / Strafe left
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: WalkRightTitle
|
||
value: Walk Right / Strafe Right
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: JumpTitle
|
||
value: Jump
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: EnableCursorTitle
|
||
value: Enable/disable cursor
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SprintTitle
|
||
value: Sprint
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ReelingSpeedTitle
|
||
value: Reeling Speed
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: DragSettingTitle
|
||
value: Drag Setting
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: RodControlTitle
|
||
value: Rod control
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ReelLineTitle
|
||
value: Reel line
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: CastRodTitle
|
||
value: Cast Rod
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: FlashlightTitle
|
||
value: Flashlight
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ToggleCameraTitle
|
||
value: Toggle Camera
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: MapTitle
|
||
value: Map
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: UnderwaterVolumeLabel
|
||
value: Underwater
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: RealtimeGILabel
|
||
value: Realtime GI
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: RealtimeGIDescription
|
||
value: Enables dynamic lighting interactions such as real-time light bouncing and ambient color bleeding, improving scene realism. Requires additional CPU/GPU processing and may impact performance on lower-end systems
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: RaytracingLabel
|
||
value: Raytracing
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: RaytracingDescription
|
||
value: Activates physically accurate lighting effects like reflections, shadows, and global illumination for unmatched visual fidelity. Demands a modern GPU with dedicated raytracing cores and significantly increases rendering load.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: WaterQualityDesc
|
||
value: Higher quality water result in significantly deeper details, but also require more VRAM and video processing hardware.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: DrawDistanceLabel
|
||
value: Draw Distance
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: DrawDistanceDesc
|
||
value: Extends the visible range of in-game objects and terrain, reducing pop-in and enhancing immersion in large environments. Higher settings increase VRAM usage and CPU/GPU workload.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: AntialiasingLabel
|
||
value: Antialiasing
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: AntialiasingDesc
|
||
value: Smooths jagged edges on objects and geometry. Higher settings offer better edge quality at the cost of increased GPU workload and potential blurring with some methods.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: DiscordDescription
|
||
value: Join our Discord server
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: TwitterDescription
|
||
value: Follow us on X
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: YouTubeDescription
|
||
value: Subscribe us on YouTube
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: News_0_Title
|
||
value: Welcome
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: News_0_Description
|
||
value: Hello! The game is still in development — we’re counting on your feedback! The current demo is an early version and does not reflect the final quality.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: Assign
|
||
value: Assign
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: SellLabel
|
||
value: Sell
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: RemoveLabel
|
||
value: Remove
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: CancelLabel
|
||
value: Cancel
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: EquipLabel
|
||
value: Equip
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: FishingSetUnassembled
|
||
value: fishing set is unassembled
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: BoatLightsLabel
|
||
value: Boat Lights
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ExitBoatLabel
|
||
value: Exit Boat
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: CutLineLabel
|
||
value: Cut Line
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ResetLineLabel
|
||
value: Reset Line
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ChangeSeatLabel
|
||
value: Change Seat
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: ZoomLabel
|
||
value: Zoom
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: CastFarLabel
|
||
value: Cast Far
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: CastPreciseLabel
|
||
value: Cast Precise
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: CancelCastLabel
|
||
value: Cancel Cast
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: EnterBoatLabel
|
||
value: Enter Boat
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: CallBoatLabel
|
||
value: Call Boat
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: LeaveWaterLabel
|
||
value: Leave Water
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: GearDamageLabel
|
||
value: YOUR GEAR IS DAMAGED
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: BoatInWaterMenuNotAllowedLabel
|
||
value: bait in the water, opening the menu not allowed
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: IncorrectBaitSizeLabel
|
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value: 'Warning: Incorrect bait size, consider another.'
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ReelLabel
|
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value: Reel
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: YouLabel
|
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value: YOU
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CatchLabel
|
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value: CATCH
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: NewRecordLabel
|
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value: NEW RECORD
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: TakeLabel
|
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value: Take
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ThrowLabel
|
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value: Throw
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ExitGameTitle
|
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value: Exit Game
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: JoinTitle
|
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value: Join
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreateTitle
|
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value: Create
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
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- key: PleaseWaitTitle
|
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value: Please Wait.
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: NoLobbiesFound
|
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value: No lobbies are available. You can create one.
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreateNewLobbyTitle
|
||
value: Create New Lobby
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||
- key: LobbyNamePlaceholder
|
||
value: Lobby Name...
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: LobbyPasswordPlaceholder
|
||
value: Lobby Password (min 6 characters)...
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: PrivateTitle
|
||
value: Private
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: NameTitle
|
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value: Name
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: PingTitle
|
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value: Ping
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CountryTitle
|
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value: Country
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: PlayerTitle
|
||
value: Player
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: SortLobbiesPlayerCountAscending
|
||
value: 'Number of players: ascending'
|
||
audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: SortLobbiesPlayerCountDescending
|
||
value: 'Number of players: descending'
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: QuickJoinTitle
|
||
value: Quick Join
|
||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||
- key: LobbyCodePlaceholder
|
||
value: Enter Lobby Code...
|
||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||
- key: NotInLobby
|
||
value: You are not in any lobby at the moment.
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: PlayerStateTitle
|
||
value: Player State
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: InLobbyTitle
|
||
value: In Lobby
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: InGameTitle
|
||
value: In Game
|
||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: LeaveLobbyTitle
|
||
value: Leave Lobby
|
||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: FishingLocationTitle
|
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value: Fishing Location
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: LeaveServerTitle
|
||
value: Leave Server
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NoRodsHereTitle
|
||
value: No rods here, head to the shop
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NoReelsHereTitle
|
||
value: No reels here, head to the shop
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NoLinesHereTitle
|
||
value: No lines here, head to the shop
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NoBobbersHereTitle
|
||
value: No bobbers here, head to the shop
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NoHooksHereTitle
|
||
value: No hooks here, head to the shop
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NoLuresHereTitle
|
||
value: No lures here, head to the shop
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: NoBaitsHereTitle
|
||
value: No baits here, head to the shop
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- table: {fileID: 11400000, guid: 5cbc62b4761a02d4bb7529f1787e0c1d, type: 2}
|
||
tableContent:
|
||
- key: LoughMelvinTitle
|
||
value: Lough Melvin IE
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: LoughMelvinDescription
|
||
value: Lough Melvin is a lake in the northwest of the island of Ireland on the border between County Leitrim (in Ireland) and County Fermanagh (in the United Kingdom). It is internationally renowned for its unique range of plants and animals.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: StolskoLakeTitle
|
||
value: Stolsko Lake PL/DE
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: StolskoLakeDescription
|
||
value: Lake Stolsko is a small lake located on the Polish-German border, on the Wkrzańska Plain, amidst the forests of the Wkrzańska Wilderness.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: YangtzeRiverTitle
|
||
value: Yangtze River CN
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: YangtzeRiverDescription
|
||
value: Yangtze is the longest river in Eurasia and the third-longest in the world. It rises at Jari Hill in the Tanggula Mountains of the Tibetan Plateau and flows 6,300 km (3,915 mi) in a generally easterly direction to the East China Sea.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: MissisipiTitle
|
||
value: Missisipi US
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: MissisipiDescription
|
||
value: The Mississippi River is the primary river of the largest drainage basin in the United States. From its traditional source of Lake Itasca in northern Minnesota, it flows generally south for 2,340 miles (3,766 km) to the Mississippi River Delta in the Gulf of Mexico.
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: BalticSeaTitle
|
||
value: Baltic Sea PL
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
|
||
- key: BalticSeaDescription
|
||
value: Baltic Sea
|
||
audioValue: {fileID: 0}
|
||
spriteValue: {fileID: 0}
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