Files
Ultimate-Fishing-Simulator-…/Assets/Material/SM_Background_forest_impostor.mat
2026-03-04 09:37:33 +08:00

76 lines
2.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SM_Background_forest_impostor
m_Shader: {fileID: 4800000, guid: 59a02935eeb67a0448a6f8b932593f54, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _HEMI_ON
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_Albedo:
m_Texture: {fileID: 2800000, guid: 59c4fe1d6b86bf54f892774afd6db7de, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_Emission:
m_Texture: {fileID: 2800000, guid: 2ae1476e11a2a0047836525b5116b1fa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_Features:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_Normals:
m_Texture: {fileID: 2800000, guid: 6399a5f25b9dff1439e6565c302e3207, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_Specular:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
AI_CLIP_NEIGHBOURS_FRAMES: 0
_AI_AlphaToCoverage: 0
_AI_ShadowBias: 1
_AI_ShadowView: 0.5
_ClipMask: 0.5
_DepthSize: 117.864525
_EnergyConservingSpecularColor: 1
_Frames: 8
_Hemi: 1
_Hue: 0
_ImpostorSize: 114.41028
_Parallax: 1
_StencilDepthMask: 8
_StencilDepthRef: 8
_StencilForwardMask: 6
_StencilForwardRef: 0
_StencilGBufferMask: 14
_StencilGBufferRef: 10
_StencilMotionMask: 40
_StencilMotionRef: 40
_TextureBias: -1
m_Colors:
_AI_SizeOffset: {r: 114.41028, g: 117.864525, b: 0, a: -0.0011261262}
_HueVariation: {r: 0, g: 0, b: 0, a: 0}
_Offset: {r: -29.830875, g: -32.062828, b: 38.86426, a: 0.009009009}
m_BuildTextureStacks: []
m_AllowLocking: 0