using UnityEngine; using UnityEngine.UI; public class UI_ItemCell : MonoBehaviour { private Vector2Int gridPosition; private bool isEmpty = true; public Vector2Int GridPosition { get { return gridPosition; } private set { gridPosition = value; } } public bool IsEmpty { get { return isEmpty; } set { if (value) { GetComponent().color = Color.white; } else { GetComponent().color = Color.red; } isEmpty = value; } } public void Initialize(Vector2Int gridPosition) { GridPosition = gridPosition; } }