using TMPro; using UnityEngine; public class UI_ControlsHelpHUD : MonoBehaviourExtended { [OwnComponent(0)] private TextMeshProUGUI textMesh; private string helpText; private bool helpTextEnabled; private void OnEnable() { if (textMesh != null) { helpText = textMesh.text; textMesh.text = "F1 - Controls"; } } private void Update() { if (!(textMesh == null) && Input.GetKeyDown(KeyCode.F1)) { if (helpTextEnabled) { textMesh.text = "F1 - Controls"; } else { textMesh.text = helpText; } helpTextEnabled = !helpTextEnabled; } } }