using UnityEngine; namespace UFS3 { [CreateAssetMenu(fileName = "LineData", menuName = "Data/LineData")] public class LineData : BaseItemData, IItemType { public float Strength = 5f; public float Length = 100f; public LineType lineType; public ItemType ItemType => ItemType.Line; public override string StatisticText => string.Concat(string.Concat(string.Empty + $"Type: {lineType}\n", $"Strength: {Strength}kg\n"), $"Length: {Length}m\n"); } }