using UnityEngine;
namespace UFS3
{
[CreateAssetMenu(fileName = "LineData", menuName = "Data/LineData")]
public class LineData : BaseItemData, IItemType
{
public float Strength = 5f;
public float Length = 100f;
public LineType lineType;
public ItemType ItemType => ItemType.Line;
public override string StatisticText => string.Concat(string.Concat(string.Empty + $"Type: {lineType}\n", $"Strength: {Strength}kg\n"), $"Length: {Length}m\n");
}
}