using UnityEngine; namespace RootMotion.Demos { public class CharacterAnimationSimple : CharacterAnimationBase { public CharacterThirdPerson characterController; public float pivotOffset; public AnimationCurve moveSpeed; private Animator animator; protected override void Start() { base.Start(); animator = GetComponentInChildren(); } public override Vector3 GetPivotPoint() { if (pivotOffset == 0f) { return base.transform.position; } return base.transform.position + base.transform.forward * pivotOffset; } private void Update() { float num = moveSpeed.Evaluate(characterController.animState.moveDirection.z); animator.SetFloat("Speed", num); characterController.Move(characterController.transform.forward * Time.deltaTime * num, Quaternion.identity); } } }