using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.InputSystem.UI; namespace Michsky.UI.MTP { public class InputSystemChecker : MonoBehaviour { private void Awake() { Object.Destroy(base.gameObject.GetComponent()); InputSystemUIInputModule inputSystemUIInputModule = base.gameObject.AddComponent(); inputSystemUIInputModule.enabled = false; inputSystemUIInputModule.enabled = true; } } }