using UnityEngine; namespace LayerLab.CasualGame { public class PanelView : MonoBehaviour { [SerializeField] private GameObject[] otherPanels; public void OnEnable() { for (int i = 0; i < otherPanels.Length; i++) { otherPanels[i].SetActive(value: true); } } public void OnDisable() { for (int i = 0; i < otherPanels.Length; i++) { otherPanels[i].SetActive(value: false); } } } }