using Obvious.Soap; using UnityEngine; public class InteractionObject : MonoBehaviour { public ScriptableEventNoParam OnTakeBoatEventNoParam; public ScriptableEventGameObject OnEventGameObject; public GameObject paramGameObject; public void Interact() { if ((Object)(object)OnTakeBoatEventNoParam != null) { OnTakeBoatEventNoParam.Raise(); } if ((Object)(object)OnEventGameObject != null) { OnEventGameObject.Raise(paramGameObject); } } }