using UnityEngine; namespace DebuggingEssentials { public class SO_NavigationCamera : ScriptableObject { public FloatInputField mouseSensitity = new FloatInputField(1.66f); public FloatInputField accelMulti = new FloatInputField(1f); public FloatInputField decelMulti = new FloatInputField(15f); public FloatInputField speedSlow = new FloatInputField(1f); public FloatInputField speedNormal = new FloatInputField(10f); public FloatInputField speedFast = new FloatInputField(25f); public FloatInputField mouseScrollWheelMulti = new FloatInputField(25f); public FloatInputField mouseStrafeMulti = new FloatInputField(0.5f); } }