%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: water m_Shader: {fileID: 4800000, guid: ae45746f4df14214485ca273efcb558f, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: _CubeTex: m_Texture: {fileID: 8900000, guid: 3c4c4078a363f894f92d7dd0c5b61596, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _FoamTex: m_Texture: {fileID: 2800000, guid: 19782b88727a77940bf983a23ca82f7d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _HeightTex: m_Texture: {fileID: 2800000, guid: 0220e0fab411c1e4191bf9ac602024af, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: 30519911dcb239d488c00cefefeb403e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: : 0 _Ambient: 0.743 _ColorTextureOverlay: 0.968 _Displacement: 0.05 _DisplacementTiling: 0.37 _FresnelPower: 0.1 _InvFade: 2.03 _InvFadeFoam: 2.33 _Refractivity: 53 _Shininess: 1 _Speed: 0.8 m_Colors: : {r: 0, g: -0.0094669685, b: 0, a: -0.009466909} _SpecColor: {r: 0.9191176, g: 0.7974697, b: 0.7974697, a: 0.5} _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} _WorldLightDir: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 0