using Cinemachine; using UnityEngine; public class UnderwaterVCam : MonoBehaviour { private CinemachineVirtualCamera vcam; private void Start() { vcam = GetComponent(); AttachmentBody[] array = Object.FindObjectsByType(FindObjectsInactive.Exclude, FindObjectsSortMode.None); foreach (AttachmentBody attachmentBody in array) { if (attachmentBody.IsHeadingAttach) { vcam.Follow = attachmentBody.transform; vcam.LookAt = attachmentBody.transform; } } } }