using Michsky.UI.Heat; using UnityEngine; public class UI_HomePanel : MonoBehaviour { [SerializeField] private ScriptableMenuOpenReasonVariable mainMenu_OpenReason; private void OnEnable() { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; if (mainMenu_OpenReason.Value == MenuOpenReason.Inventory) { mainMenu_OpenReason.Value = MenuOpenReason.Home; GetComponentInParent().OpenPanel("Inventory"); } } }