using UnityEngine; public class UI_FishingSetsPanel : MonoBehaviour { [SerializeField] private ScriptableListFishingSetData fishingSets; [SerializeField] private UI_FishingSetButton fishingSetButtonTemplate; private void Start() { foreach (FishingSetData fishingSet in fishingSets) { UI_FishingSetButton uI_FishingSetButton = Object.Instantiate(fishingSetButtonTemplate, fishingSetButtonTemplate.transform.parent); uI_FishingSetButton.Initialize(fishingSet); uI_FishingSetButton.gameObject.SetActive(value: true); } } }