using UnityEngine; using UnityEngine.UI; namespace UFS3 { public class UI_InventoryItem : MonoBehaviour { public BaseItemData currentItem; public Image icon; public void AddItem(BaseItemData newItem) { currentItem = newItem; icon.sprite = newItem.Icon; icon.enabled = true; } public void ClearSlot() { currentItem = null; icon.sprite = null; icon.enabled = false; } public bool IsEmpty() { return currentItem == null; } } }