using UnityEngine; namespace UFS3 { [CreateAssetMenu(fileName = "ReelData", menuName = "Data/ReelData")] public class ReelData : BaseItemData, IItemType { public float GearRatio; public float MaxDrag; public float maxLineOnSpool = 100f; public float LineCapacity014mm; public float LineCapacity018mm; public float LineCapacity022mm; public ItemType ItemType => ItemType.Reel; public override string StatisticText => string.Concat(string.Concat(string.Empty + $"Gear Ratio: {GearRatio}:1\n", $"Max Drag: {MaxDrag}kg\n"), $"Max Line: {maxLineOnSpool}m\n"); } }