using UnityEngine; namespace UFS3 { [CreateAssetMenu(fileName = "HookData", menuName = "Data/HookData")] public class HookData : BaseItemData, IItemType { public HookType hookType; public float size; public float hookSize; public ItemType ItemType => ItemType.Hook; public override string StatisticText => string.Concat(string.Concat(string.Empty + "Type: " + hookType.ToString() + "\n", "Size: #", hookSize.ToString(), "\n"), "Weight: ", weight.ToString(), "g\n"); } }