using UnityEngine;
namespace UFS3
{
[CreateAssetMenu(fileName = "HookData", menuName = "Data/HookData")]
public class HookData : BaseItemData, IItemType
{
public HookType hookType;
public float size;
public float hookSize;
public ItemType ItemType => ItemType.Hook;
public override string StatisticText => string.Concat(string.Concat(string.Empty + "Type: " + hookType.ToString() + "\n", "Size: #", hookSize.ToString(), "\n"), "Weight: ", weight.ToString(), "g\n");
}
}