using UnityEngine; public class Teleport : MonoBehaviour { public Transform player; public Transform destination; public GameObject fpsPlayer; private void Update() { } private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { fpsPlayer.SetActive(value: false); player.position = destination.position; player.rotation = destination.rotation; fpsPlayer.SetActive(value: true); } } }