using System; using UnityEngine; namespace ShiningGames.Tools { public static class Logger { public static void Log(string message) { TimeSpan timeOfDay = DateTime.Now.TimeOfDay; int hours = timeOfDay.Hours; int minutes = timeOfDay.Minutes; int seconds = timeOfDay.Seconds; int milliseconds = timeOfDay.Milliseconds; Debug.Log(string.Concat("{" + hours + ":" + minutes + ":" + seconds + "." + milliseconds + "}", " ", message)); } } }