using UnityEngine; public class RotateAroundTerrain : MonoBehaviour { public Transform playercamera; public GameObject Centre; public float rotateSpeed = 3f; private void Start() { } private void Update() { playercamera.transform.LookAt(Centre.transform.position); playercamera.transform.RotateAround(Centre.transform.position, Vector3.up, rotateSpeed * Time.deltaTime + 1E-07f); } }