using System; namespace RootMotion.FinalIK { [Serializable] public enum FullBodyBipedEffector { Body = 0, LeftShoulder = 1, RightShoulder = 2, LeftThigh = 3, RightThigh = 4, LeftHand = 5, RightHand = 6, LeftFoot = 7, RightFoot = 8 } }