using UFS3; using UnityEngine; public class Rod : MonoBehaviour, IInitializable { [SerializeField] private Rigidbody rodTip; [SerializeField] private Transform seatClamp; private RodGuides rodGuides; private RodIK rodIk; public Transform RodTipStatic; private RodData _RodData; public RodGuides RodGuides => rodGuides; public Rigidbody RodTipBone => rodTip; public float RodPower => _RodData.strength; public float Length => _RodData.length; public void AttachReel(Transform reel) { reel.parent = seatClamp; reel.localPosition = Vector3.zero; reel.localRotation = Quaternion.identity; } private void Awake() { rodIk = GetComponent(); rodGuides = GetComponent(); } public void SetIKTarget(Transform target) { rodIk.SetIKTarget(target); } public void Initialize(RodData Value) { _RodData = Value; } }