using Obvious.Soap; using UnityEngine; public class NeckTransformScaler : MonoBehaviour { [SerializeField] private Vector3Variable neckLocalScale; private void OnEnable() { NeckLocalScale_OnValueChanged(neckLocalScale.Value); neckLocalScale.OnValueChanged += NeckLocalScale_OnValueChanged; } private void OnDisable() { neckLocalScale.OnValueChanged -= NeckLocalScale_OnValueChanged; } private void NeckLocalScale_OnValueChanged(Vector3 scale) { base.transform.localScale = scale; } }