using System.Collections; using GISTech.GISTerrainLoader; using UnityEngine; using UnityEngine.UI; public class MultiBandsLoader : MonoBehaviour { public Text data; private string MultibandTiffPath = Application.streamingAssetsPath + "/GIS Terrains/Example_Tiff_MultiBands/MultiBands_Tiff.tif"; private DVector2 LatLonPosition = new DVector2(-119.9581587375, 38.940618894); private GISTerrainLoaderPrefs Prefs = new GISTerrainLoaderPrefs(); private void Start() { StartCoroutine(LoadTiffBands()); } private IEnumerator LoadTiffBands() { InitializingRuntimePrefs(Prefs); if (Application.platform == RuntimePlatform.WebGLPlayer || Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { byte[] FileData = new byte[0]; yield return StartCoroutine(GISTerrainLoaderPlatformHelper.LoadFileBytes(Prefs.TerrainFilePath, delegate(byte[] Fdata) { FileData = Fdata; })); GISTerrainLoaderTiffMultiBands rasterBands = GISTerrainLoaderTIFFLoader.LoadTiffBands(Prefs, FileData); ParseData(rasterBands); } else { GISTerrainLoaderTiffMultiBands rasterBands = GISTerrainLoaderTIFFLoader.LoadTiffBands(Prefs); ParseData(rasterBands); } } private void InitializingRuntimePrefs(GISTerrainLoaderPrefs Prefs) { Prefs.LoadSettings(); Prefs.TerrainFilePath = MultibandTiffPath; Prefs.projectionMode = ProjectionMode.Geographic; } private void ParseData(GISTerrainLoaderTiffMultiBands RasterBands) { float[] values = RasterBands.GetValues(RasterBands.BandsNumber, LatLonPosition); for (int i = 0; i < values.Length; i++) { float num = values[i]; string text = "Value For Band N : " + i + " " + num; Text text2 = data; text2.text = text2.text + "\n" + text; Debug.Log(text); } int num2 = 7; float value = RasterBands.GetValue(num2, LatLonPosition); string text3 = "Value For Band N : " + num2 + " " + value; Text text4 = data; text4.text = text4.text + "\n" + text3; Debug.Log(text3); int row = 194; int col = 305; float value2 = RasterBands.GetValue(num2, row, col); text3 = "Band : " + num2 + " " + value2; Text text5 = data; text5.text = text5.text + "\n" + text3; Debug.Log(text3); } }