using UnityEngine; public class LookWithMouse : MonoBehaviour { private const float k_MouseSensitivityMultiplier = 0.01f; public float mouseSensitivity = 100f; public Transform playerBody; private float xRotation; private void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } private void Update() { bool flag = false; float num = Input.GetAxis("Mouse X") * mouseSensitivity * 0.01f; float num2 = Input.GetAxis("Mouse Y") * mouseSensitivity * 0.01f; bool keyDown = Input.GetKeyDown(KeyCode.Escape); flag = Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1); if (keyDown) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } if (flag) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } if (Cursor.lockState == CursorLockMode.Locked) { xRotation -= num2; xRotation = Mathf.Clamp(xRotation, -90f, 90f); base.transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f); playerBody.Rotate(Vector3.up * num); } } }