using Unity.Entities; public class FishSpawnerBaker : Baker { public override void Bake(FishSpawnerAuthoring authoring) { Entity entity = GetEntity(authoring.fishPrefabGO, TransformUsageFlags.Dynamic); Entity entity2 = GetEntity(TransformUsageFlags.None); FishSpawner component = new FishSpawner { prefab = entity, spawnCount = authoring.spawnCount, areaSize = authoring.areaSize, position = authoring.transform.position }; AddComponent(entity2, in component); } }