using System.Collections.Generic; using System.Runtime.InteropServices; using SoapCustomVariable; using UnityEngine; namespace FishNet.Serializing.Generated { [StructLayout(LayoutKind.Auto, CharSet = CharSet.Auto)] public static class GeneratedWriters___Internal { [RuntimeInitializeOnLoadMethod] private static void InitializeOnce() { GenericWriter.SetWrite(GWrite___MultiplayerFishManager_002FFishZoneSyncDataFishNet_002ESerializing_002EGenerated); GenericWriter.SetWrite(GWrite___MultiplayerFishManager_002FFishSyncDataFishNet_002ESerializing_002EGenerated); GenericWriter>.SetWrite(GWrite___System_002ECollections_002EGeneric_002EList_00601_003CMultiplayerFishManager_002FFishSyncData_003EFishNet_002ESerializing_002EGenerated); GenericWriter.SetWrite(GWrite___SoapCustomVariable_002EStateFishNet_002ESerializing_002EGenerated); GenericWriter.SetWrite(GWrite___FishingMethodTypeFishNet_002ESerializing_002EGenerated); } public static void GWrite___MultiplayerFishManager_002FFishZoneSyncDataFishNet_002ESerializing_002EGenerated(this Writer writer, MultiplayerFishManager.FishZoneSyncData value) { writer.WriteInt32(value.childIndex); GWrite___System_002ECollections_002EGeneric_002EList_00601_003CMultiplayerFishManager_002FFishSyncData_003EFishNet_002ESerializing_002EGenerated(writer, value.fishSyncDatas); } public static void GWrite___MultiplayerFishManager_002FFishSyncDataFishNet_002ESerializing_002EGenerated(this Writer writer, MultiplayerFishManager.FishSyncData value) { writer.WriteInt32(value.ID); writer.WriteSingle(value.weight); writer.WriteVector3(value.position); } public static void GWrite___System_002ECollections_002EGeneric_002EList_00601_003CMultiplayerFishManager_002FFishSyncData_003EFishNet_002ESerializing_002EGenerated(this Writer writer, List value) { writer.WriteList(value); } public static void GWrite___SoapCustomVariable_002EStateFishNet_002ESerializing_002EGenerated(this Writer writer, State value) { writer.WriteInt32((int)value); } public static void GWrite___FishingMethodTypeFishNet_002ESerializing_002EGenerated(this Writer writer, FishingMethodType value) { writer.WriteInt32((int)value); } } }