using FIMSpace.FTail; using UnityEngine; public class FishModelBindings : MonoBehaviour { public Transform Jaw; public TailAnimator2 TailAnimator; public Animator Animator; public Collider collider; private void Awake() { Animator = ((Animator == null) ? GetComponent() : Animator); collider = GetComponent(); } public void TailSetEnable(bool setEnable) { if (TailAnimator == null) { Debug.Log(base.gameObject.name + " No tail animator attached"); } else { TailAnimator.enabled = setEnable; } } }